LittleBear says: It's six-dozen of one, half the other.

24.02.06

Games With Style: Part 30

Posted in opensource, everything, games, shmups at 7:08 pm by the2bears

There is a lot to like about Gunroar, the most recent game by Kenta Cho, of ABA Games. It’s a shmup as one would expect, this time you control a gunboat.
There’s the graphics, abstract still as expected but showing some inspiring effects. Your boat leaves a wake while moving through the water, artfully […]

20.02.06

Games With Style: Part 29

Posted in everything, games, shmups at 11:30 pm by the2bears

Quite a few years ago I happened to buy an indie game called Star Monkey by Small Rockets. At the time, this game managed to rekindle my love for shmups, and helped start my searching and scouring of the web for as many as I can find.
There are a few things about the game […]

10.02.06

Games With Style: Part 28

Posted in everything, games, shmups at 6:09 pm by the2bears

I recently ran across Endless Fire again, and what an improvement since I last saw it. This game has it all, in my opinion, from graphics to sound to gameplay. The graphics are an interesting mix of ABA Games abstraction with Rez abstraction, and looking around the author’s site, Codespace you’ll see […]

04.02.06

Games With Style: Part 27

Posted in everything, games, shmups at 5:11 pm by the2bears

Dan!Da!Dan! is another “different” kind of shooter by Omega, also the creator of Every Extend (shown here). From the screen shots you can see that it has a little block-puzzle gameplay mixed in. Your goal is to shoot a path through the blocks, within a time limit. Your forward progress is affected […]

31.01.06

Games With Style: Part 26

Posted in opensource, everything, games, shmups at 4:59 pm by the2bears

rRootage is the 3rd of Kenta Cho’s games I’m showcasing here, I’ve already shown Noiz2sa and Tumiki Fighters. rRootage has a couple of interesting aspects: you fight a series of increasingly difficult and intelligent bosses, and you have 4 modes in which to play the game. Each mode is an experiment in gameplay, […]

23.01.06

Games With Style: Part 25

Posted in everything, games, web at 3:11 pm by the2bears

Fantasy Rollecoaster is a cool, little game based on some simple physics properties, breaking and accelerating on a rollercoaster. The backgrounds in the game are very well done and are worth a look. The game’s by RedLynx, another content creator from Finland. There’s a free Java version to play online, or you […]

20.01.06

Games With Style: Part 24

Posted in everything, games at 4:53 pm by the2bears

Gunners Heart is a dojin soft game with some pretty incredible visuals (the first level needs to be seen in motion to be truly appreciated). I downloaded the trial version and seeing it was a 3D shooter I was at first a little disappointed, but not after playing it. Gameplay reminds me a […]

18.01.06

Games With Style: Part 23

Posted in everything, games, shmups at 10:44 pm by the2bears

Tumiki Fighters is another of Kenta Cho’s games, released about 2 years ago if my memory’s correct. It might be accurately described as the Katamari Damacy of shmups, except that it came out earlier. As you shoot enemy “flying things” you are able to collect their debris. This serves a few purposes: […]

15.01.06

Games With Style: Part 22

Posted in everything, games, mobile at 10:19 pm by the2bears

Every Extend is another interesting game from the Japanese developer Omega. One day suddenly, you receive 12 UCHU- guided bombs. What do you do? That’s how the game is introduced, and the premise is simple: blow-up groups of abstract blocks by detonating your UCHU-guided bombs. By blowing up a bomb near […]

02.01.06

Games With Style: Part 21

Posted in everything, games, shmups at 10:26 pm by the2bears

I’m excited. I just played a “sneak preview” of Titan Attacks by PuppyGames. And honestly, I’m really excited - mainly for Cas, the game’s author. He’s in a groove, he’s found his niche, his mastery of glowing, pixel, particle effects is second to none. I covered his previous game, Ultratron, here. […]

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