LittleBear says: The second mouse gets the cheese.

28.04.06

Mobile Digressions: Akatora Content Services

Posted in everything, games, mobile, shmups at 11:54 am by the2bears

My phone, a SonyEricsson S710a isn’t supported yet but you have to love a company making mobile shmups. Check out Akatora Content Services. Looks like some interesting games there.

22.04.06

Mobile Digressions: E-Brid

Posted in everything, games, mobile, shmups at 11:33 am by the2bears

Found a pretty good mobile shmup today, E-Brid, while surfing around The Magic Box.
My first play of the game was a little frustrating, as my main weapon was woefully underpowered and the firing rate was painfully slow. I did, however, manage to collect some coins left behind from the destruction of some […]

10.04.06

Mobile Digressions: Urban Rivals

Posted in everything, games, mobile at 10:51 pm by the2bears

Urban Rivals is an interesting multiplayer game for mobile as well as web-based players. Relatively unknown in North America I only discovered it because of a post at the Java Games Forum. It’s of a type that may do very well on mobile, strong in story and graphic content but not taxing on […]

05.04.06

Mobile Digressions: Old Boy

Posted in everything, games, mobile, movies at 11:13 pm by the2bears

Alright, I loved the movie Old Boy, and I love mobile games. But would I combine the two? Not sure, but it’s hard to imagine a game based on that license. However, Greatelsoft have just such a game. Perhaps their marketing strategy is to capture sales through curiousity? I’m almost […]

17.03.06

Mobile Digressions: Worms

Posted in everything, games, mobile at 10:32 pm by the2bears

Back when I was helping develop a multiplayer platform for mobile phones one of the first demonstrations we put together was Artillery, a fairly standard aim and fire game. Except that it allowed up to 6 players to join and leave, others to take their place, etc. That premise really shows off how […]

15.03.06

Mobile Digressions: Shroud

Posted in everything, games, mobile at 12:38 pm by the2bears

Shroud is a game I’ve started to hear more and more about recently. There’s a preview up at IGN. Looks very interesting, the scope of this is not easy to implement and do right. I’ll be trying this out to see how Hardcore3D Wireless and Your World Games do. Described as […]

25.01.06

Mobile Digressions: Ixion

Posted in everything, games, mobile, shmups at 5:39 pm by the2bears

I was lucky enough to get a copy of Ixion from John Parker at Gyrox, the developers of the game. I had written to Gyrox inquiring as to the availability of the game and received a very nice reply from John. Nice to see a personal touch in business.
Ixion is a side-scrolling […]

19.01.06

Mobile Digressions: Darkest Fear

Posted in everything, games, mobile at 9:35 pm by the2bears

I’ve had some more time with Darkest Fear, one of the more innovative games I’ve seen on a mobile phone to date. By Rovio, Darkest Fear is also as immersive a phone game as I’ve seen. The creative use of light and dark in the game plus the eerie soundtrack really helps to […]

17.01.06

Mobile Digressions: Marketing Content

Posted in everything, games, mobile at 10:10 pm by the2bears

There’s a real problem in the mobile content food chain: the assumption that in order to get your game to market you have to go through the carriers.
First of all the carriers can only handle a certain number of relationships. Thus the initial excitement among developers at the potential of mobile gaming was never […]

16.01.06

Mobile Digressions: Rovio Mobile

Posted in everything, games, mobile at 10:12 pm by the2bears

Rovio Mobile is a development studio on my companies to watch list. There’s a lot I like about them: innovative titles such as Darkest Fear, and their utter disregard to use licenses in their games. I’ve just bought Darkest Fear, and I’ve only tried it for 5 minutes, but it seems like an […]

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