LittleBear says: An honest brew makes its own friends.

11.09.05

Pinch Runner: Part 5

Posted in projects, everything, games, mobile at 11:14 pm by the2bears

Servlets, the red-headed step-children of Java. Or at least that’s how it seems. Tried all weekend to find some good documentation on a relatively new aspect of Servlets, ServletContextListener and HttpSessionListener. I want to tie in to the Servlet container and Session management much like NanoWar does. I was actually trying […]

05.09.05

Pinch Runner: Part 4

Posted in projects, everything, games, mobile at 9:15 pm by the2bears

Before any coding can start in the Pinch Runner project there are a number of tasks to complete. This post can act as a checklist for getting started in J2ME programming.
The first thing needed is the Sun Java Wireless Toolkit. I downloaded and installed the J2ME Wireless Toolkit 2.2 which requires a suitable […]

29.08.05

Pinch Runner: Part 3

Posted in projects, everything, games, mobile at 10:36 pm by the2bears

Two new phones arrived at my house today, both Sony Ericsson models, a Z500a and an S710a. A year ago I would have hesitated at the thought of buying a Sony Ericsson but my recent experience with these and their other models have changed my mind. They are, in my opinion, the best […]

15.08.05

Pinch Runner: Part 2

Posted in everything, games, mobile, projects, jini at 10:36 pm by the2bears

I’ve thought a little more about how to progress the Pinch Runner project. I’m going to work on a mobile chess game that will need at least the start of a multiplayer platform. The more I read about the Nanocontainer project the more I think it’s worth a try using it as […]

31.07.05

Pinch Runner: Part 1

Posted in everything, games, mobile, projects, jini at 10:29 pm by the2bears

Back in 2002 I wrote a couple articles for The Java Developer’s Journal entitled Jini Surrogate as a Platform for J2ME Games. In fact, Part 1 and Part 2 can still be found on-line. In these articles I introduced the idea of employing Sun’s under-utilized Jini technology for enabling mobile, multiplayer games. […]