LittleBear says: It's six-dozen of one, half the other.

15.05.06

Roidulous

Posted in everything, games, software, shmups at 8:07 pm by the2bears

Roidulous is another in the parade of updated Asteroids games that seem to be finding me these days. A shareware game, with a free demo to download, Roidulous was written on the DXGame Engine. The DXGame Engine is a “2D game engine/toolkit for Visual Basic 6 that allows even novice programmers to quickly […]

03.05.06

BulletML

Posted in everything, games, software, opensource at 12:12 pm by the2bears

I’ve recently been spending quite a lot of time looking at BulletML. It’s not only useful for describing bullet pattern behaviour but it can be used to describe enemy movement and firing patterns as well. At this point it essentially becomes the script description mechanism, and with a little work the Java libraries […]

02.05.06

Use Source Control

Posted in everything, software, projects, opensource at 10:51 am by the2bears

Here’s a developer tip, wise words even if you’re working by yourself on a project: Use something for source control. Recently I’ve converted to using Subversion. It’s incredibly easy to setup and use, works just as well with one machine or more, and free as in opensource. Developing is all about iterations, […]

24.04.06

Jini Announcement

Posted in everything, software, jini at 11:27 pm by the2bears

This is an interesting announcement from Jim Hurley at Jini.org. I hope this bodes well for the technology, and the ideas inherent. There are a couple of things that suggest this is the case. First of all I like the exposure that being part of the Apache project will bring, and I […]

23.04.06

Shoot-Em-Up Construction Kit

Posted in everything, games, software, shmups at 8:53 pm by the2bears

Gunnar von Boehn has recently announced announced a software kit that “shall allow non-programmers to easely create shoot-em ups in virtually no time.” Said to be for MorphOS and Linux the example game, 194X is available to download for Amiga and Windows OSes as well. I notice that the game is using some […]

04.04.06

Really Cool Robots

Posted in everything, software, devices at 10:20 pm by the2bears

This video here is really cool, Absolutely amazing shape-changing modular robot. It’s an interesting exercise for the brain thinking about programming the software for such a machine. Of course one block controlling the others is simplest, but it lacks a certain geek factor does it not? Distributed units, acting separately yet together, […]

13.03.06

Back to C/C++

Posted in everything, software, projects, devices, jini at 5:53 pm by the2bears

It’s been many years since I’ve programmed anything in C/C++, but recently I’ve decided that it’s in my career’s best interest to get back to speed in those languages. Mostly I’d like to be able to do embedded programming, like really testing out things on a phone that the J2ME stack has no access […]

01.03.06

Mobile Bridge for Jini Federations?

Posted in everything, software, mobile, jini at 7:04 pm by the2bears

Here’s an interesting thought: Your mobile device helps you facilitate connections between Jini federations.
Across subnets and the internet in general Jini requires unicast discovery and lookup. This requires some forehand knowledge of the network, but is a necessary cost when trying to minimize multicast network traffic through the use of aggregation points […]

06.02.06

SmoothTeddy 3D

Posted in everything, software at 7:15 pm by the2bears

SmoothTeddy is, as described, “3D sketch-based modeling and painting software”. Check out this Google video of the interface in action. The site linked to provides a download of the software as well as some other goodies, including a converter to migrate SmoothTeddy’s model format to other popular ones. Not sure if I’ll […]

03.02.06

Raiden II

Posted in everything, games, software, shmups at 5:01 pm by the2bears

A resource I had kind of forgotten about is Home of the Underdogs, a site dedicated to preserving “abandonware”. Abandonware is software that is no longer maintained, published, or looked after. It would be a shame for these games to be forgotten so I feel Underdogs provide a valuable service, given that some […]

« Previous entries ·